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1981. Half a mining overhaul (pretty long) - in Player Features and Ideas Discussion [original thread]
I'm against this idea nominally. It's too radical, and starts to funnel ships and people down paths much more narrow then they should be. An Apoc with a bunch of Miner II's on it is a weird site, but not devestating. We're pod pilots - we're all a...
- by James Duar - at 2006.05.30 10:55:00
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1982. Now this one might work... - in Player Features and Ideas Discussion [original thread]
Alternatively engage with long range weapons. You pick your fights and fight according to what you're opponent is armed with. If you really must fight a battleship then use a swarm of smaller ships - he can't nos all of them.
- by James Duar - at 2006.05.30 10:46:00
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1983. [Tech] - Tritanium: An overview - in EVE Fiction [original thread]
That doesn't mean however that you couldn't use the fact your ship is made out of shield-favored materials to put on stronger shields. You still need emitter circuits, but you employ the fact that you can use the hull to more efficiently diffuse t...
- by James Duar - at 2006.05.30 10:38:00
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1984. Ships and crew sizes - in EVE Fiction [original thread]
I care about my crew because many of them are fellow Gallenteans. My ship has a range of escape systems to give them the best chance of getting out when it's down to structure hits, though a few frequently don't make it. Bunk beds can seal and je...
- by James Duar - at 2006.05.30 10:34:00
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1985. Bad habits? - in EVE Fiction [original thread]
My character goes through slightly more pod fluid then is sensible because whenever he re-enters the pod it HAS to be perfectly clean. Only applies getting into the pod - if he dives in there quickly without thinking about it, then he wouldn't eve...
- by James Duar - at 2006.05.30 10:28:00
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1986. NERF PIRATES ALREADY - in Player Features and Ideas Discussion [original thread]
If you're getting war dec'd then move the hell away from wherever you are. Unfortunately this is politics. You could also join an alliance or hire some mercs. You're situation does elicit my sympathy. What I've been agreeing with in this thread is...
- by James Duar - at 2006.05.28 08:12:00
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1987. Hacking and Podding in Eve's future. - in Player Features and Ideas Discussion [original thread]
Seriously, if I get nailed in low sec by an inty at a 500m orbit I'd like to be able to blow myself to hell and take him with me if I could. But that would defy a lot of physics and be pretty unfair (if awesome).
- by James Duar - at 2006.05.28 08:05:00
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1988. Hacking and Podding in Eve's future. - in Player Features and Ideas Discussion [original thread]
No, it takes the skill of ransoming out of it. The trick of a ransom is to convince someone they want to keep their ship, and to choose targets who are likely to pay up. Removing the ability of someone to still give a ransomer a bad day (self-dest...
- by James Duar - at 2006.05.27 14:49:00
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1989. Plastic Surgery - in Player Features and Ideas Discussion [original thread]
In the age of the EVE-verse, I think plastic surgery would be very advanced by now. Clones are grown generically and dynamically shaped to the form of the pod pilot, so I'm wondering if subtle 'at clone time' modifications shouldn't be allowed. Le...
- by James Duar - at 2006.05.27 14:47:00
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1990. Anti Missile, Laser, Hybrid, and Projectile - in Player Features and Ideas Discussion [original thread]
Leave defenders as is. The tracking ability of missiles makes them necessary.
- by James Duar - at 2006.05.27 14:32:00
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1991. NERF PIRATES ALREADY - in Player Features and Ideas Discussion [original thread]
I like how people keep posting in this thread without reading any of the really good ideas that have already appeared in it, or in fact the original post which basically led to the suggestions as they've appeared.
- by James Duar - at 2006.05.27 14:30:00
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1992. Construction Materials - in Player Features and Ideas Discussion [original thread]
To add a new aspect to the game (this was inspired by the just passed riddle contest) I think there should be a selection of basic construction materials available. Similar to the walls and blocks found in deadspace and mission complexes, you coul...
- by James Duar - at 2006.05.27 10:28:00
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1993. Anti Missile, Laser, Hybrid, and Projectile - in Player Features and Ideas Discussion [original thread]
It's funny but I thought the countermeasure to our guns was our shields and armor ?
- by James Duar - at 2006.05.27 10:20:00
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1994. The Game of Life - in Intergalactic Summit [original thread]
As a fellow capsuleer I too feel for the losses suffered by the families of my crew members on those times I've lost a ship. The event has usually been so fast that I wander how many of those on duty make it to an escape pod, and hope that weapon ...
- by James Duar - at 2006.05.27 10:11:00
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1995. What if we are victorious? (BoB) - in Corporations and Alliances Summit [original thread]
This thread continues to amuse me. BoB's best weapon is and remains the fact that they can convince everyone else they have already won.
- by James Duar - at 2006.05.27 03:58:00
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1996. [Idea] Setting Courses for ship (auto-aligning) - in Player Features and Ideas Discussion [original thread]
Distant objects just need an 'approach' option. Given how the code to do this already exists and it's just not enabled as a feature based on distance I see absolutely no reason why it shouldn't already exist.
- by James Duar - at 2006.05.26 16:07:00
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1997. Warp/Gate Deployable Smart Bombs - in Player Features and Ideas Discussion [original thread]
The idea I envisaged was a warp/gate deployable bomb that you couldn't 'guide' towards anything once you fired it. Instead you could pick where at it's arrival point it should explode, but you can't actually ensure it will hit specific ships. Henc...
- by James Duar - at 2006.05.26 16:05:00
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1998. Advanced industrial ship proposal (different to freighter thread focus - in Player Features and Ideas Discussion [original thread]
To me the issue is and remains, simply, that even if I invest all my time skilling and training, I still can't build an Industrial which will haul 1 whole jet can's worth of m3.
- by James Duar - at 2006.05.26 15:41:00
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1999. A Stockmarket. and the value of corporations - in Player Features and Ideas Discussion [original thread]
EVE has a stock market already. The main thing is people want an IN-GAME stock market, ideally with a live ticker. Leave corporate disclosure up to a corp, but allow a corp to 'open' its accounts and become a certified IPO on the market (and indic...
- by James Duar - at 2006.05.26 15:22:00
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2000. Battle simulation mode... - in Player Features and Ideas Discussion [original thread]
/signed. This should be done - a 'training weapons' mode which doesn't consume ammo, and is obviously shown by ships dueling using weak targeting lasers. When you 'kill' someone they're engines depower and they just sit there (or they warp off). ...
- by James Duar - at 2006.05.26 15:18:00
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